maybe something you could have done is see what parts of the game where comming off more enjoyable to play and start giving more attention to those stuff. Also you have to make everything in the game center around the main idea, thats the most important advice, if the game is about killing your fans then use the movement to make that more intresting. and think the levels so that you can tackle the problem of killing fans in an intresting way.
The idea is pretty good. the problem is the execution. the collisions are too big, sometimes i bareley touch an acid puddle and i get killed instantly. also, they get in the way of bullets so its almost imposible to have fans because you need to have them one step from you, but they are faster than you so they catch you and they killed you instantly. What i do like is the movement, its really satisfying in my opinion, but everything gets in its way. I'll recomend you playtest games, that way you can catch many of this errors easily. Maybe this came off as too rude but that wasn't my intention jajja, you kinda new and of course you are not gonna make everything perfect.
Yes, its true. thats why in game jams you have to do game that takes you half the lengh of the jam to make so that you can test it, iterate and bugfix. I also make that mistake and scoped a game that would take me 3 days. The problem is that you aren't going to make the game straigh away going straight to your idea like a behemoth, you will find flaws in design, and you will go back and forth with some things. Thats why i didn't completed my mission for my gam
when designing the game you have to imaging the player playing it, what he expects and what he wants. What he wants is to have movement that feel comfortable and for the bad parts to be lopgical and predictable
← Return to game
Comments
Log in with itch.io to leave a comment.
Excelent game, for me this is the best game 💪🏼
Esta muy bueno, capaz podrias mejorar el tema de la velocidad y un par de cosas mas, aun asi esta muy copada! felicidades bro!!!
Muchas gracias, tal vez actualice el juego en un futuro y pueda mejorarlo
Buenisimo bro!!! estare al tanto, feliz año nuevo !!!
maybe something you could have done is see what parts of the game where comming off more enjoyable to play and start giving more attention to those stuff. Also you have to make everything in the game center around the main idea, thats the most important advice, if the game is about killing your fans then use the movement to make that more intresting. and think the levels so that you can tackle the problem of killing fans in an intresting way.
The idea is pretty good. the problem is the execution.
the collisions are too big, sometimes i bareley touch an acid puddle and i get killed instantly. also, they get in the way of bullets so its almost imposible to have fans because you need to have them one step from you, but they are faster than you so they catch you and they killed you instantly. What i do like is the movement, its really satisfying in my opinion, but everything gets in its way. I'll recomend you playtest games, that way you can catch many of this errors easily. Maybe this came off as too rude but that wasn't my intention jajja, you kinda new and of course you are not gonna make everything perfect.
Thanks for your opinion, the truth is that I didn't have much time to polish the game, I only had 3 days to do it. :)
Yes, its true. thats why in game jams you have to do game that takes you half the lengh of the jam to make so that you can test it, iterate and bugfix. I also make that mistake and scoped a game that would take me 3 days. The problem is that you aren't going to make the game straigh away going straight to your idea like a behemoth, you will find flaws in design, and you will go back and forth with some things. Thats why i didn't completed my mission for my gam
Well, honestly I liked the result, and in fact the puddles is apropos, but I appreciate your comments and I hope to continue improving in the future.
when designing the game you have to imaging the player playing it, what he expects and what he wants. What he wants is to have movement that feel comfortable and for the bad parts to be lopgical and predictable
Why does the character move so fassssssssssst
Is that a disadvantage? I'll improve that
Yeah kinda, I miss getting onto the next platform, and get yeeted into acid or smth